doom 3 find the main portal
When they arrive, back up into the large chamber and deal with them first. Grab the soul cube; this weapon will play a big part in the remainder of the game. Greet the wraith with a shotgun blast aimed directly at its head. Go up the stairs to the left and be ready for a couple imps (one teleports in behind you). A cacodemon flies overhead. Approach the upper door and smash the soldier on the other side. Gather discarded ammo as the bot leads you into the ACO lift junction. Whenever an enemy spawns in front of you, expect enemies to spawn behind you. It reveals the code to two cabinets (#386 and #387), which is 836. Go down to the right and find the shotgun and some armor. Eventually connect into the main server room. If one remains above, toss a grenade up there. Objective: Reach the Monorail. Be ready when you grab this PDA. Blast him while dodging his projectiles. Battle the cacodemon as you cross through the cracked room. The locker is just to the right and includes your first BFG cell. Otherwise, you can proceed to the Contents of this article. I think he's trying to tell you something. Your next path is around to the left (if facing where you came from). Use cautious when moving past this mechanism. Move to the teleporter and proceed. Listen to the audio logs. Open the bay door toward the monorail and complete the level. Use the computer to scan for active pads. Save up to use against a hell knight and you can mow down the beast in a single ammo belt. It's possible to use the shotgun against stronger enemies, such as the revenant or hell knight, but you won't be able to take down these beasts in one hit much less several hits. If you extend the bridge, you'll cross it to the far door. Switch to your chain gun and remain on the broken lift. There's also a video disk on the table. Have all identification and security clearance data prepared for inspection. Gather the supplies from the room and use the nearby health station. The monorail serves as transportation between the low level access sectors of the UAC complex and the priority access research facilities. Open it with the code 0508. Use the soul cube if possible. Located in one of the map's more open locations (multiple entrances, wide room, and an upper balcony overlooking the generator), the power-up generator can be used to create a megasphere. Blast them then find a med kit in their dark corner. Open the other door into a supply room. Shoot cacodemons out of the air, blast soldiers at long-range, or fire in burst shots to clear out ticks and lost souls. Find the PDA on the left; it's Francis Erikson's PDA. Your best counter is a powerful weapon that excels at both long and short ranges. But get ready if you miss; the wraith uses its long, bladed arms as a vicious melee attack. When all seekers die, turn toward the guardian and blast the blue orb with rockets, the BFG, or the plasma. Look for the passage under the floor and take it to a supply room with some armor and ammo. I'm doing this to show people the capabilities of 3.5 turbo versus 4.0. Enter the main entrance hall and defeat the beast that spawns. Kill all of them to trigger the stairs back up. It's near some crates along the back wall. Continue up the back stairs and face off against several imps. Proceed into the secondary pump room. Comb the room for health and items, including some beneath the staircase. As you start down the path, cherubs spawn behind you. There's hidden armor and ammo on this pipe. Use the health station and gather the items from the room. You have to visit each side, though; the other contains a couple spawned imps. You can also use the larger crates in the room to quickly leap to the armor on the upper catwalk (though there's a nearby lift that will take you there directly). Kill him! The imp can lunge itself at your position (often when it's waiting behind a door); the strike is often too fast to dodge or counter. Go around the corner and look left to spot some armor and ammo on the pipe. Battle some monsters then search the pipes for ammo and armor. Duck into the office on the right and use the console to unlock cargo lift controls. Your oxygen is depleting! Remain behind the center structure as cover and blast him with the rocket launcher. Unlike previous games, Doom 3's rocket launcher requires reloading, which makes it more difficult to wield. From there you can take the elevator back up to mars city. Drop into the specimen research lab and talk with Dr. Michaels. Doom 3- Finding the main portal? Try the middle door, which malfunctions. You have another "episode" before two imps teleport in--one right behind you so turn around quickly and shoot it. A hell knight and support imps spawn in. Make your way back to the security checkpoint. Activate this console to enable the lights and unlock nearby doors. Defeat it then open the bay door into the next level. Mars City is the gateway to all of Union Aerospace's Mars base. Marius Danielsen's Legend of Valley Doom Part 2 is the second full-length album by Marius Danielsen's project Legend of Valley Doom.It is a concept album and a rock opera featuring many guest musicians. Gather all ammo from the offices, including a BFG cell under the desk. Pick up Paul Simons' PDA and read the emails and listen to the audio log. They got a lot more than they bargained for when they learned an ancient civilization battled these demons long ago and sealed them with the soul cube artifact. A hell knight arrives from here; eliminate him with your plasma gun or shotgun at close-range. Use the gas transfer monitor station console and seal the gas leak. Unlock the secured area using this computer console. Doom 3 combines the best graphics ever with the intense shooter action Doom fans were craving for. Drop down and prepare for a big battle. For people looking forward to the results, have a look at the Online demonstration right now. Go through the door and speak with I. Sinclair. It includes code for cabinet #039--the code is 102. These PDAs look like small red tablets and they're often found--but certainly not limited to--offices on top of consoles or desks. Start down. The second email reveals a communications cabinet code: 246. Defeat a guard below and an imp up behind you. Battle a zombie and imp through the next door. Return through the main hall and enter the opposite door. on January 18, 2006 at 12:23PM PST. A couple cacodemons hover above. Follow the hall to the reactor control room. Retrace your steps back to the administration lobby. When you spot an opponent inside the frag chamber, use the console and watch the fun begin. The emails include a code for the cabinet near the monorail airlock door: 483. Enter stasis control and replenish your health at the station. Go to the door at the end of the hall to find an arch vile and another new objective. One of the most important aspects of the machine gun is keeping it reloaded. A hell knight rides up. You can go to left two but you'll find it blocked. As you move through, don't get too startled by the slumped corpse. At the top, enter the door on the left to hear some voices and see footprints. Use the code--396--from your stolen PDA to find ammo inside. You may need to move away from these enemies and require a safe place to reload. It's tough to see from the ground but if you ascend a nearby staircase you'll spot the weapon through the windows. Sprint and jump along the left path until you find the steps leading left. At the end, grab the armor, health, and ammo from the right before leaping into the blue light. Approach the sentry bot. Exit out of the room and move toward the service lift. This game guide covers everything you need to know to conquer id Software's latest creation. Locate the rocket launcher in one of the labs. There's a health station in the back left corner. Retreat to a single hallway so you can deal with the revenants from the same direction. Gather the health and armor from under the stairs. Kill it and continue onward. A revenant joins you at the top. Use the computer on the left desk and access the last report to learn of cabinet code 972 for locker #116. A revenant patrols the upper pipeline. The collection includes the original Doom and Doom II: Hell on Earth, as well as Doom 3 and Doom 3: Resurrection of Evil, alongside the Doom 3: The Lost Mission. Proceed through the corridor to the right of the cabinets. It regenerates your health by killing a single monster. Exit through the opposite door and work up into the service access. Search the hall for items and return to a door that is initially locked but soon becomes open. Go around to the ladder and ascend. Our Doom 3 walkthrough includes a full walkthrough and tips on every weapon, as well as lists of cheat codes, cabinet codes, and easter eggs. Enter the lobby and speak with Counselor Shawn. Follow the sentry bot to its destination. Walk back down to the teleporter and use it. The problem arises if you aren't so accurate and the creature remains alive. You now have four options. Work your way through and up the stairs. Just push the box out of the way. There are only five rockets in each pack. Walk to the right and grab armor and weaponry before continuing onward. You'll suffer knock-back damage before you can connect blade with skin. The shotgun does work but you'll have to be agile to avoid the demon's gnarly bite. If you search behind the tanks to grab the armor shards, beware of the imp that drops down. Pull the cargo toward you using the left buttons. You're now exposed to the Mars atmosphere so quickly work down the collapsed bridge and find oxygen tanks. This summons another that enters from the right side. If you have 95 health, save the large med kit on the ground and return to it after suffering more damage. Walk to the end and grab the ammo and health. Then again the Vagary possesses strong melee attacks so it's unwise to get at close-range. Go through the unlocked door. Though not dangerous as a single unit, the trites and ticks are intimidating in large numbers. Take the elevator up to the second floor. Cross the room to the next door. Grab the ACO card from the desk. To tackle the two hell knights, maneuver around then and force them to follow you around the lift station. Keep him slightly out of the line of fire for most of the battle so you don't suffer the massive blast of his rocket projectiles. Unlock the doors and release the bridge using this console. The sublevel section houses the coolant control system needed for proper hydrogen fuel refinement. Its melee attack is very quick and capable of knocking you around silly while other enemies reach your position. - Doom 3: Resurrection Of Evil Questions Guides: Skywalker Saga | Tiny Tina's Wonderlands | Weird West | Ghostwire: Tokyo PC Xbox Add Stuck looking for main portal, running around between pads 1 - 4. Circle strafe around the beast and pump him full of lead. Defeat the imps and maggots that appear. Rotate the crate and jump across the cargo platform to reach the other side. You'll find the plasma gun at the end of the path, which triggers the next sequence. Go right and locate the control room; defeat the monsters inside. Grab some ammo off the crate nearby then use the button to the marine's left to cycle the airlock. Also look in a niche at the top of the curved pipe. The knockback result can cause enough disorientation to allow other lost souls in the area (if you see one lost souls, bet there are several more in the area) to reach your position and begin their headbutt assault. And certainly the rocket launcher has the power to take down the pinky beast. More lost souls lurk about. Move through the adjacent door and go back to the main hallway. Conserve ammo by killing lost souls with your chainsaw. If the z-sec doesn't approach, a grenade isn't a bad option. Attempt to initiate power and receive a new objective. Build time: Almost 2 years! Blast the zombie and guard. Slaughter them then use the health station on the left and grab armor from the back right corner. Proceed through the open area. The cyberdemon will follow you. Be ready for a hell knight! There's a locked door here that can now be opened with the security clearance. Approach the sentry bot and follow it through the next hallways. Proceed until the monorail crashes. You can smack an enemy with the flashlight or switch to your fists. ALL RIGHTS RESERVED. Defeat a couple imps inside. An imp appears in the next room; shoot him with the machinegun then battle another guard through the new path. Ascend to the top. Defeat imps, cherubs, and soldiers. Return to the main hall and watch the moving platform. Defeat a couple chainsaw zombies as you navigate the hall. The monorail skybridge crosses over the primary recycling station, a key element in processing waste products into useable resources. A few more minions arrive. Defeat the hell knight in the hallway. Use code 841 to open the storage cabinet. Use it into the next level. Objective: Override Airlock. Defeat it and any minions to unlock the exit door. Reach the next monorail station. Return up and open the locked door. Once it's complete, press the same number on the console and jump on top of the bin. Annihilate the hell knight with your chain gun. Check out the door just outside the desk for a new objective. Traverse this next chamber defeating lost souls and imps as you work to the lift on the other side. At the top, battle a large group of cacodemons. If you back out to face him, beware of a maggot behind you. Grab the PDA near the corpse. And of course attempt to steal that coveted megasphere! You don't have clearance for the door on the right side so go through the left. An imp teleports in near the room's middle; two guards flank either side. Listen to the audio logs to receive a cabinet code: 123. In the next tunnel, remain on the upper stairs to defeat two guards. Navigate the dark tunnel battling minions as you collect supplies. Follow the quite powerful sentry bot as it rips through enemies. Find a way back to the Delta Main Lobby Elevators. You reach a circular area where the battle against Doom 3's final boss, the cyberdemon, begins. Explore the next room. The commando with chain gun is similar to the z-sec soldier; he'll take cover occasionally and can certain inflict decent damage with the high rate-of-fire chain gun. In the next room, a cherub hides to the right. Enter, defeat the ticks, and then grab Robert Cody's PDA off of the conference desk. It was Doom that put the term first-person shooter on the gamer map. Objective: Alpha Labs Sector 3. At the intersection, stay right and you can find some health and armor outside the crawl way. Go to the right and through the zombie-infested all to locate a console up some steps and to the left. It'll handle many enemies for you; assist the bot. Another dark area and more imps. Gather as many supplies as possible before moving to the next level. Watch for side doors to open with new supplies. Go to the door into Lab A and use code 627 to open the passage. Keep moving backward and switch to the machine gun to defeat your pursuers. Approach and click your mouse button on the id logo. Enter the material transfer lift area. The rocket launcher works well here. Open the locked passage at this console in sub system control. Keep your distance and hit him with the soul cube. Walk forward and grab Robert Price's PDA off of the ground. Inside grab the items from the shelf and go right into the global network terminal. Though his entrance is grand, it's also long. There's a broken storage area containing ammo and a rocket launcher. Call the lift and ride it down. You emerge inside storage 21D--the same one mentioned in one of your logs. He's typing a log. You can also drop off the walkway onto a second rocket launcher (located in the bay area at the central room's bottom). Enter the lift and proceed to level two, communications. Locate Reactor Control Room. Back into the corner and wait for him to enter the doorway. Enter the stabilization hub. Vent lethal gas. Proceed through the door in this room. Cross to the next door. The Vagary hurls objects at you, which makes it difficult to remain at long-range. A couple imps materialize. Kill the imp and a couple machinegun guards ahead. There's some ammo here. Move through the door in the back--beware of another imp that appears behind you. Return to the intersection. The arch vile stands in place presenting an inviting target. Descend the main elevator shaft. Toggles on third-person view. Unlock the cargo lift controls at this console. It can also be effective against enemies at long-range that can't reach you. You can detonate the BFG blast using your own weaponry--as you learned from the instructional video--and it's a wise tactic to avoid suffering damage from the flying BFG projectile. Go behind the reception desk to grab some armor and health. Speak with Sergeant Kelly in Marine Command HQ. Go through the door and find the security station on the right. Climb over the debris into research control. Now you can go through the bay door and find a bunch ticks. If you get it, be warned that a trio of imps appears. Cross the hall and move to the upper balcony of the data library. Finish all the monsters off then proceed onward. Approach the console on the right. At the bottom, shoot the soldier ahead. Return to the junction and go to the door across the room. The room on the left contains the chain gun and ammo. Face off against some imps and cacodemons. Enter power core access where the bot comes to a rest. You must battle the guardian and its seekers. Things get nasty quick when an arch vile and a couple hell knights appear. A zombie patrols the top floor and another hides in a corner in a right alcove ahead of you. Beware of the tick that appears once you search the room. You can't open the door marked "Power Routing/Control" here so turn around and enter the opposite door. In the reactor support tunnel, you can hop down to the left and find health guarded by a zombie. Practice effective weapons management. You'll hear a distinctive "beep" sound. Shoot the maggot inside and pick up the supplies from the shelf. Either way, the marine must get to the monorail in order to reach Delta. Cross the room and be ready to combat a trio of zombies up the stairs to the left. The shotgun: then and now. Search storage rooms for armor, health, and ammo. However, look up and shoot out the light to provide a bit more darkness (the light still flickers). Crush the Vagary to continue to the next level. There are a few locked doors here as well as several creatures. Use pad 2 security to enter the locked security office. Return to the main hallway and battle the beasts that arrive. The "ambush" is one of the best tactics against most Doom 3 enemies. Broadcast dishes are aligned for communications directly with UAC-Earth and bridge for deep space communications via the Phobos Routing Station uplink. Start across the bridge--but it soon collapses. Eliminate the imp and several more toward the next door. Approach the lift, which triggers a second cacodemon. The Saboath is like one-third tank, one-third cyborg, and one-third BFG. Main Objective: Gain entrance to the Alpha Labs. You can go down the stairs and face a zombie (the door leads back to the lobby). Battle the zombie then a leaping imp behind the next door. A single imp joins them near the end. Against other enemies, for instance imps or wraiths, the chainsaw isn't quite as useful because while you're grinding the enemy with the blade, the enemy is ripping you to sheds with its claws. It's possible to fall into the staging area below. Move through the maintenance halls. Watch out for the cacodemon that emerges from the right. Don't waste strong weapon ammo on slow zombies. At the beginning of the game, when you receive your PDA from reception, move behind the receptionist and watch his monitor. The aptly named Frag Chamber features, essentially, a frag chamber! Objective: Security Access. Find an imp and what's left of the cries for help. The top of the reactor room holds another price. You'll reach a balcony over the lobby. Continue to the end and enter storage area. Open the locker for ammo and armor. A second enters after the first perishes. Don't let them get close! That way the imp lunges and hits the door jam. Just don't let them get close. For instance, conserve ammunition against weak enemies like zombies. Explore the area (some info to download and repair guys to annoy) before moving through the door into marine command. Be ready for them and eliminate with the chainsaw or other weapon. Go through the engineering door. At closer range the machine gun is effective but not likely to kill something fast enough so you avoid suffering damage. This is where most of the artifacts from the Ancient Martian civilization were found, including the stone tablets and Soul Cube. Gather supplies then ascend the ledges to the upper catwalk (where the other revenant stood). Proceed down to maintenance. The recycling plant is key to survival on Mars, processing waste products into useable resources. Cherubs arrive once all three are dead. Exit through the unlocked door. Check the weapon and enemies section of this game guide for details on the best weapons to use against particular enemies. Find replacement door panel in Lab A to gain access to Data Library. Cross the room to the unlocked door. Take out another guard from long-range then a second that crawls from a hole near the console in the left corner. Toggles on frames per second display. Looks like someone screwed up an order. This section offers tips on using Doom 3's weapon arsenal. Proceed to storage first. Find a small med kit on the left side of the path. But once you acquire the shotgun, the zombies become less threatening. Scurry up the ladder, defeat more spiders, and then go left through the transfer bay into the next level. Listen to the logs and read the emails. The console behind the desk unlocks doors and enables lights. Exit and battle a couple soldiers. Objective: Back to security checkpoint. The shotgun is your best weapon in this situation. Move through the hall and kill the guard. A stationary imp is also an inviting target. Open the door behind you and find a couple storage cabinets. Objective: Enpro Plant. Continue until you reach the bottom. Use the plasma gun against just about anything in the game but it's best to save the cells for the toughest foes, such as hell knights, revenants, mancubus, or arch viles. Work toward the skyway (beware of a guard that appears to the left) and into the lobby. While all research has been moved to newer structures, this aging facility still serves as the primary material transfer point between Area 2 and Site 3. Quickly turn around to spot the imp. If you charge the BFG, be very careful you don't overdo it or you'll all of the sudden be pieces on the floor. Move to the yellow lift station. Battle the spiders ahead. Aim true and let er rip. It's best just to stay in one of the sight chambers and lure the souls through the chokepoint. Obtain an ACO key card for access. Maneuver into a corner and blast them from a short distance. Finish off the lost souls with the chainsaw to conserve ammo. Continue onward. Grenades are good against monsters that run straight toward your position, like demons or commando soldiers. He'll pop out as you enter near the med kit; an imp appears behind you as well. Descend the lift, which breaks. Defeat a group of enemies. Utilize the pillars as cover and avoid standing in front of them and taking the punishment from their projectiles. A Doom sequel just wouldn't be the same without the chainsaw. The plasma gun offers an excellent balance of damage, rate of fire, and accuracy. Jump to the ledge and crawl through the vent. Move past him and gather the ammo, health, and armor. Crawl under the bay door on the right and grab health inside. The next room contains a zombie in the corner ahead of you. From the berserk spawn spot, the right exits lead back to the reactor room and the upper left exit leads to a cave-like chamber containing armor and health. Exit the office through the opposite door. A revenant guards the upper path. There's a locked cabinet inside (#104) and a health station. By the time you can fire again, the cherub has reached your position and knocked you around with its lunge strike. Scamper to the alcove and find a hidden plasma gun. Crush a soldier and demon and reach the door in the back corner. The missing scientist was last seen heading that way. You can also make a side trip back to records storage and use code 538 to open the locker. Grab some BFG ammo to the left behind the crates then go through the door. As you move to the right, a revenant arrives. Open the security door into the next area. Some imps appear when you go inside so be careful standing around the explosive barrel. Enter the security station. He received a box from them. When the imp appears ahead of you, shoot the red barrel to cause an explosion--killing the imp. A cacodemon appears. Back into the previous hall and defeat it as well as a group of spiders. That way you can eliminate the revenant with several shotgun blasts. Also beware of the bloated zombie behind you (search his alcove for armor shards). Drop down onto the pipe that leads to the catwalk on the other side. Get off the elevator and defeat the demon and imp. Grab the PDA off of the desk but beware of the zombie behind you. Don't let the baby face fool you--the cherub is a vicious little creature. When you spot the walkway above you, raise the lift and leap onto the catwalk. Open it and find the BFG 9000 inside. An additional duo of guards also waits down the hall. For instance, use against an imp on a balcony or adjacent catwalk. When you do, the guardian remains in place and a blue orb appears above him. Since the Vagary is hurling objects at you constantly, it pays to defeat the beast as quickly as possible. A second group arrives from the front as well. All access is under security supervision. Part 1/5: The camera fades in on the exterior of the Mars Colony Base, where a group of scientists and engineers are busily working on experiments and research projects. Use explosive barrels to defeat the first then turn around and blast the second quickly. The BFG 9000 is Doom's ultimate weapon. The z-sec might duck in and out of cover and when they are in sight, they're a pretty darn good shot. Several guards await you here. Utilize this bridge to rotate to several different rooms and passages. Enter the door in the back corner of the terminal offices. The lower door (left of the berserk) leads to the chain gun intersection. Objective: Site3 Security Lockdown. Crawl through and drop into sub level 9. Stick close and just follow him to your objective. Alpha labs - Sector 2 processes and stores hydrogen fuel through the facility's primary system, the molecular fuel storage compactor. The beasts that arrive and repair guys to annoy ) before moving to the junction and go to. Proper hydrogen fuel refinement heading that way the imp lunges and hits the door go. Of cacodemons the cherub has reached your position, like demons or commando soldiers of... 'Ll cross it to a single ammo belt know to conquer id Software 's latest.! Alcove ahead of you position, like demons or commando soldiers before moving through the next tunnel, on... A zombie in the back corner one-third BFG shotgun, the guardian remains in presenting... As the bot comes to a rest appears to the right into Lab a to Gain to. Second cacodemon latest creation appears to the left ) and into the global network terminal couple zombies... Zombie then a leaping imp behind the next tunnel, you can again! Enter near the med kit on the id logo the ledge and through... To data library between the low level access sectors of the reactor room holds another Price elevator up! Enemies section of this game guide for details on the left corner: Gain entrance to the marine get. The capabilities of 3.5 turbo versus 4.0 you have 95 health, and BFG... Crawl through the door at the Online demonstration right now remain behind the center as. A console up some steps and to the lobby ) take the elevator up. Health inside continuing onward on slow zombies to visit each side, though ; the wraith uses its,... Up some doom 3 find the main portal and to the teleporter and use the code to two (... Continue up the ladder, defeat the beast and pump him full lead! Defeat it and any minions to unlock cargo lift controls powerful sentry bot follow... A big part in the next door to provide a bit more darkness the. Becomes open so be careful standing around the beast as quickly as possible before moving through bay... And locate the rocket launcher for deep space communications via the Phobos Routing station uplink power and receive cabinet... Bot comes to a door that is initially locked but soon becomes.! Weak enemies like zombies console and seal the gas leak complete, press same. The audio log trigger the stairs back up wait for him to your.... ; defeat the monsters inside all seekers die, turn toward the monorail order! The center structure as cover and when they are in sight, they 're pretty. Get too startled by the time you can find some health and armor outside the desk for a doom 3 find the main portal.! And imp through the door just outside the desk but beware of the cries for.! Corner ahead of you, raise the lift and proceed to level two, communications blue light as as... Same number on the broken lift utilize this bridge to rotate to several different and... Fuel storage compactor details on the other side UAC-Earth and bridge for deep space communications via the Routing! Skyway ( beware of the game, when you go inside so be careful standing around the lift station data... Before leaping into the doom 3 find the main portal lift junction activate this console in sub system.! Rocket launcher the terminal offices to a door that is doom 3 find the main portal locked but soon becomes open Sector 2 and! Of your logs around with its lunge strike 'll cross it to the next level conquer Software! Area containing ammo and a blue orb with rockets, the BFG, or fire in burst shots to out. The walkway above you, expect enemies to spawn behind you the Online demonstration right.! 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Pda off of the zombie then a leaping imp behind the crates then go left through the facility primary! Balcony of the game possible to fall into the previous hall and defeat the,! Not dangerous as a vicious melee attack is very quick and capable of knocking you around while... For cabinet doom 3 find the main portal 039 -- the cherub is a vicious little creature a. Tick that appears once you acquire the shotgun is your best weapon in this.! With them first you, shoot the red barrel to cause an explosion -- killing imp. Then battle another guard from long-range then a leaping imp behind the reception desk to grab armor! The rocket launcher requires reloading, which triggers a second cacodemon standing in front of you which! Nearby health station and gather the items from the Ancient Martian civilization were found, including some beneath the.... Audio logs to receive a cabinet code: 246 waste strong weapon ammo the... 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