fallout: new vegas repconn basement door
Finally, if you have ED-E in your party when you talk to Old Lady Gibson the quest ED-E My Love will begin. He's very thankful for your help, and will return back down to the basement, where he and his people can continue on with their pilgrimage. And though he sounds just like a Ghoul, he isn't one at all. Davison may turn hostile depending on which nightkin you kill or whether or not you do so. The threats in this area include wandering Ghouls and Glowing Ones, which are more nuisances than threat. It should be noted that you can kill all the Bright Followers, including Jason Bright and Chris Haversam, which will satisfy Manny Vargas. Either way, go to the viewing platform to witness the successful launch, or their demise. Contents 1 Location 2 Transcript 3 Notes 4 Gallery Location Report to Jason Bright that the nightkin are gone. Repconn basement ctd I've had a consistent crash when trying to enter the Repconn facility's basement. Return downstairs again and from the entrance head east through a door and follow the hallway behind and up some stairs. One way or another, when Harland is out of the picture, you can go ahead and access the computer terminal that he was indirectly guarding on the catwalk he's stationed on. Through the middle door youll find some stairs leading down through another locked door [Easy] and to the lower part of this impromptu prison. Map marker Kind of hard to break it to the guy that hes not a Ghoul hes just bald and ugly. We give the updated Mercenaries mode in Resident Evil 4 Remake a spin in this S-Rank gameplay clip, featuring Leon. REPCONN test site terminal entries If feral ghouls enter the science lab and attack the player character, it will cause the followers to try to escape and Jason Bright to become hostile. An Idiot-Proof guide to obtaining every unique weapons and every unique variant of every weapon in the base game and its DLCs. Map Remove ads and unlock special features, Exploring the Mojave: From Goodsprings to Primm, Exploring the Mojave: From Primm to the Mojave Outpost, New California Republic Correctional Facility, Exploring the Mojave: The South-Eastern Mojave, Exploring the Mojave: From Nipton to Novac (Part 1), Exploring the Mojave: Exploring Around Searchlight, Exploring the Mojave: From Nipton to Novac (Part 2), Exploring the Mojave: From HELIOS One to the 188 Trading Post, Exploring the Mojave: From the 188 Trading Post to REPCONN Headquarters, Exploring the Mojave: To Nellis Air Force Base, Exploring the Mojave: From Westside to Jacobstown, Finishing the Outskirts and Claiming the Remnants Power Armor, Bitter Springs and the North-Eastern Mojave, The House Always Wins, Continued (Part 1), The House Always Wins, Continued (Part 2), The Mojave Outpost, Nipton, and the NCRCF, Searchlight, Novac, and the REPCONN Test Site, HELIOS One, the 188 Trading Post, and Boulder City, Cass, Camp McCarran, and the Crimson Caravan, Companion Quests, the Great Khans, and the Powder Gangers, Cottonwood Cove, Jacobstown and the New Vegas Outskirts, Camp Forlorn Hope, Bitter Springs, Nelson and Camp McCarran, For sending the Ghouls to the Great Beyond. The player character is now free to look around upstairs without him shooting at them. The quest was implemented and designed primarily by, The song that plays quietly in the background during and after launching the rockets is Richard Wagner's "Ride of the Valkyries. Boards. Once you head down there, keep your wits about you. Point out that he cant work on repairs himself because the radiation would kill him and hell whine about his past life in Vault 34. Indeed, this fetch quest garbage is annoying, but you're almost done. Boards. The launch observation platform is accessed from the research labs and contains the navigation console and launch control panel used to send rockets into space. There's a stockpile of anti-radiation drugs in his chambers. However, they did not have the time or resources to develop the idea and it was eventually cut. Activate the intercom near a locked door then proceed through it to reach the REPCONN Labs. As an alternative to the above strategy, one can wait for Cliff to retire for the evening and simply pick the (Very Easy) lock. Fallout: New Vegas. Oh, and make sure your Pip-Boy light is off! There's a small door on the side of the building, and a larger door at the front end of the building. previous games, when Jason asks me to clear out the basement, he just gives me the key. This computer terminal will tell you, amongst other things, that the Stealth Boy shipment that Davison is after was delivered to the factory mistakenly, and returned to its source soon thereafter. Since their numbers include Glowing Ones, however, expect to catch some RADS even if from proximity. Chris Haversam: Chris has a habit of disappearing while you are retrieving parts for the rockets, which is caused by a number of trigger . Instead, ask about Davison, tell it that youre here on behalf of the Ghouls upstairs then offer to help locate the Stealth Boys they came here to plunder. In the basement area: Speak with Harland (Ghoul): Keep left hand on wall to find his chamber. Using them increases the relevant skill by three points and gives players the option to advance abilities that they would not otherwise focus on when leveling up. (1) Head to the REPCONN facility west of Novac to investigate rumors of ghoul activity there. REPCONN test site It was only a matter of time until an incident took place. After the rockets are launched, the items in the research lab will still result in negative Karma if one takes them despite the fact that the ghouls will not be using them anymore. Head inside HELIOS One, and immediately begin to seek out the unknown scientist in question. This room doesn't contain any items (it does contain makeshift beds, which can proce *quite useful*), so proceed to the hallways. They appear in the Pip-Boy inventory in the keyring under the "Misc" heading. Doing the rounds here is a Nightkin Jailer, who is armed with the Jail Key you need to check on Harlands friend its also armed with an Incinerator to help it keep that key. He'll inform you that a couple of items are needed, and it'll be up to you to grab them. Your conversation with Davison will reveal that not all is right in this monsters head, but avoid questioning Antlers sentience and dont suggest that Davison is insane. Storage room safe Both levels contain a workbench. The only problem is, you can't actually get there thanks to copious invisible walls. Different players have reported a variety of results with regard to what causes him to go hostile. There are dangers lurking all over the place. None. In the next room there will be some walkways overlooking the jail below and a cloaked. (15) Talk to Chris Haversam to begin preperations for the rocket launch. Davison will inform the Courier that he led his nightkin to the facility to find a large shipment of, Go speak to Harland. I need to get to the basement to confront the Nightkin. That path isn't covered here. Upon removing the nightkin from the basement (peacefully or otherwise) before talking to Jason, Chris will still tell the player character through the intercom in the control room that the rockets are none of their business and to do what Jason told them to do, even though one has not talked with him yet. The key is to fight one at a time, or better yet, avoid fighting them at all (at least for the time being). (Optional) Return to Harland and let him know the bad news. Here is a list of the ID's for Repconn: 0007ea61 RocketLabBasement REPCONN Basement 00081d1f RocketLabMid REPCONN Facility Lots of broken equipment and such. Also keep in mind that, if you're Speech skill is high enough, you can pursue a whole different course with Chris in which he figures out that he's human after all. These eventually lead to a branch, near a chamber with a reloading bench. However, if you want him to go quietly, you'll need to go and find out what happened to his friend who wandered deeper into the Basement. You should be able to see where this is going he wants you kill the demons so they can continue on their great journey, and if you agree to do so hell furnish you with a key thatll give you access to the basement. The main section of the basement contains the servers, meeting room, and staff room, with two corridors connecting them together. This place is crawling with demons, which, if you havent guessed already, are Nightkins or Nightkin Masters, depending on your level. One must not only agree to help, but must have found his companion as well to avoid hostilities. These Ghouls are a crew that stick together to survive against a peculiar threat that haunts the basement of this facility. The basement terminal which uses this note as a password is unlocked by default, meaning that this note serves no purpose as a password. Naturally, this will cause he player character to lose Karma for picking the lock, but they will still be able to take all of the souvenir rockets and the Dinky Dinos without penalty. Fallout: New Vegas location REPCONN test site The REPCONN test site is a former rocket testing facility almost directly west of Novac and just south of Scorpion Gulch . You'll run into the gigantic rocket model in front of the factory first, and this is likely where some Feral Ghouls and Feral Ghoul Roamers will begin to make more regular appearances. Just what's going on here!? We won't hold your hand through the minutiae here, because there's nothing mandatory to do for the time being. Head upstairs and talk to Jason Bright and hell tell you to come talk to him again in the basement. The Ghouls around here won't talk to you at length, but they are all of a Brotherhood, which should help you figure out that the Ghoul corpses you've found elsewhere in the factory belong to this same order. Before the war, the plant was managed by a corrupt executive who cut corners to save money, forcing employees to work overtime and when they quit, hired under-qualified, under-trained replacements. Many things, for one you need to go up and talk to the bright followers to get the key then go down in the basement. There are several issues with both the REPCONN Test Site in general as well as the quest "Come Without further ado, let's go over what's broken and what this fixes. The designers of the quest initially discussed the rocket that veers off course and whether or not to have it crash somewhere in the Mojave. You can convince her to lower the price or hand them over, or you can pay 500 Bottle Caps for them. The other rooms contain minor loot and crafting materials. You won't be able to pick the lock open, but if you use the intercom next to the door, you'll be let in. Be careful; there are lots of. Next to the entrance to the assembly hall is the entrance to the basement, where the nightkin are found. This will allow you to upgrade ED-E and complete the quest ED-E My Love without too much trouble, and will transition nicely into another lengthy questline shortly after HELIOS One. The righthand side leads to a room with Davison and Antler. Stuck in the middle are the residents of Nevada and the jewel in the desert; the city of New Vegas. Turns out you can, noticing a stealth boy . The test site is a vast compound nestled inside a large valley west of Novac, accessible through a single canyon. Most keys can be found in the possession of non-player characters and can be pickpocketed while a few can only be retrieved if their owner has been killed. On the other side, you'll find a man named Chris Haversam. I need to get to the basement to confront the Nightkin. Quests Offer to help, and once the side quest is undertaken, begin your voyage down the highway heading west. If you take the tour youll find out what theyre for and what they hold =] When you get to the security robots display section read the plaques to find out about the hidden doors and what lies behind them!! A resourceful Ghoul named Harland also has a request for you (right). Exit the office and return to the hallway, which you should now follow east, then through a doorway to the north. The upper floor contains the main laboratory with Jason Bright and a private bedroom that belongs to Chris Haversam. Exploring the Mojave: Southern New Vegas 44 Cottonwood Cove 45 Exploring the Mojave: Western New Vegas 46 Exploring the Mojave: From Westside to Jacobstown 47 Jacobstown 48 Finishing the Outskirts and Claiming the Remnants Power Armor 49 Freeside Old Mormon Fort 50 Atomic Wrangler 51 The Kings School of Impersonation 52 The New Vegas Strip You should be able to sneak through a gate to access this location. REPCONN Test Site There's nothing left to do now but to return to Davison to give him the news, though he'll likely take it hard when you do. access this before. In the cubicle-filled room beyond you can find some desks and cabinets to loot, as well as some Employee Terminals which contain pointless workplace memos. Just something to keep in mind as you explore; youll run into Ghouls randomly, so be prepared to fight them off. Attempting to go up the stairs in the room where Harland is located will turn him hostile. Information included may not meet, The Bright followers leaving for a better place. (Optional) Return to Davison with news that the Stealth Boys are not in the REPCONN facility. With the Wild Wasteland Trait there are 188 locations available: Rex. (reference begins at 10:30:30), Do Not Sell or Share My Personal Information. And it did, in 2075. (Optional) Find Harland's friend, who has been imprisoned by the nightkin. These menacing Super Mutant-like creatures won't have much to surrender to you, but this post certainly does. Be sure to return to Manny Vargas and get your information; the next place you need to look for the checker-suited man is Boulder City but theres a few things to do along the way. At the end of your conversation, Davison should hand over a key that will grant you easy access to a door back on the main corridor. Fallout: New Vegas paper note Talk to her and shell tell you about the nearby HELIOS One plant, the Brotherhood of Steel and NCRs fight over the plant and her old days scavenging the REPCONN ruins. (6) Get rid of the Nightkin in the basement. Find parts to fix the rockets' thrust controllers. Like I said I have down this quest successfully at least three times in the past. Hes more sensible than the other Ghouls here, although his reasons for remaining with Bright and his followers are more carnal than anything else. I have restarted the game just because I wanted to. But the mysterious overlord of New Vegas has his own plans for the future of the Mojave. Make sure youre sneaking. The laboratories have two levels, with the lower containing the primary lab in the center, an adjacent office space converted hastily into a dormitory, and is surrounded by a corridor that connects the exits to the stairwell in the facility and the assembly hall. Are you sure you are at the door to the basement and not the door to the launch platform (I've gotten those two confused)? In fact I have completed this a few times before. 000845F4 (check point)000846BE (ourtyard)00081D1F (facility)0007EA61 (basement)00081CFA (research labs)000846B6 (platform) Convince him hes not a Ghoul by succeeding at a [Speech 50] check or by using the Black Widow perk and hell threaten to sabotage the rockets. Please, it someone could help me, Id appriciate it . Of course, all of this is completely unnecessary, and its more rewarding to simply kill the Nightkin. Griffith Peak is an unmarked location in New Vegas that also technically impossible to get to. Go away, do a quest that alters reputation with another faction, and then re-try the mission. (10) Speak to Chris Haversam about fixing the rockets. A number of partially removed dialogue options still exist to go with this scenario, including a request that Davison release the ghoul prisoners because "they're no threat" and an option to give the ghoul prisoners three, Another removed portion of the quest would have allowed. Form ID (9) Head to the REPCONN basement and talk to Jason Bright about what comes next. This Indiana Jones 5 trailer was revealed during Star Wars Celebration 2023. Head to the REPCONN facility west of Novac to investigate rumors of ghoul activity there. Who you're seeking out here is the Brotherhood's leader, a Glowing One-like creature named Jason Bright. It was taken over around 2279 by the Bright Brotherhood, seeking to return the remaining rockets to functionality and make their "great journey" into space. Loot the Dead Ghoul on the ground then ransack a small side-room to the east to find a few Vending Machines and a Refrigerator. From the room at the bottom of the stairs, go through a door to the east to reach a factory area, probably crawling with Ghouls. Directed by James Mangold, the movie also stars Phoebe Waller-Bridge, Antonio Banderas, John Rhys-Davies, Shaunette Renee Wilson, Thomas Kretschmann, Toby Jones, Boyd Holbrook, Oliver Richters, Ethann Isidore, and Mads Mikkelsen. Along the way youll have to navigate the political struggles between factions both large and small, making friends and enemies between the various groups as your actions in the Mojave influence your reputation. The location of the terminal, on the 2nd floor. As I recall from Now I am encountering a problem I have not had before. I have always been able to Oookay Ignore the Bright Follower Ghouls wandering around - they wont talk to you anyways - and instead find Jason Bright, who is likely upstairs. Jason BrightDavison Once you're on the Mojave Wasteland, fast travel over to Novac, and then walk due north to the Gibson Scrap Yard. From balcony over the lobby head through a door to the west to find another locked door [Very Easy], beyond which is a supply closet full of uninspiring miscellaneous loot. The western room contains an Easy locked safe with a significant amount of loot, with 60 microfusion cells, 24 .308 rounds, and a hunting revolver to the right of the safe, while the eastern has some supplies. He won't take that much convincing, though, before he and his Nightkin leave, officially making the basement that much earlier. Also note the body of the Nightkin lying around. If the Courier picks up or otherwise moves the brahmin skull named Antler while Davison is still there he will become hostile. Local map If you know where you need to go you could just go to the strip. It is not possible to fast travel from the balcony where the launch console sits, post-patch. 23 Griffith Peak. Stay in the building and make your way up from the basement to the research wing on the top floor, where one is instructed to go when they enter the building. The straightest way through the basement to get to where you need to be is as follows. More Feral Ghouls will be drawn out at this time, so use VATS to effectively kill them as you explore. If you want things to go without a hitch, give him the items he asked for, then after he sets about on his final preparations, make your way to the Research Labs and exit to the viewing platform and watch the Ghouls depart for the Great Beyond. Obviously, that's where you come in. RADicals Journal and some of the precious Isotope-239 Igniting Agent. When the company was acquired by RobCo, its proprietary plasma propulsion system was repurposed as a weapon. Another corridor leads away from the staff area to the generator area, which consists of two halls with two levels each. For an A-Z list of all locations in Fallout: New Vegas, see here. (Optional) Find the body of Harland's imprisoned friend. From Novac head west along the road running through town and over the train tracks. (Do keep in mind that you're free to explore the rest of the basement without Nightkin interference, though we won't guide you in doing so). This room is only accessible by entering the REPCONN research labs, then exiting to the REPCONN facility via the northwestern door in the labs. However, there is a depression by the western end, off of the road by a Joshua tree and burned-out car, with a small radioactive swamp. As you go uphill into the mountains you'll encounter Ghouls along the road. He'll now have everything he needs to get this ball rolling. Now it's the heart of the Bright Brotherhood and their refuge. Contents 1 Background 2 Layout 2.1 Exterior 2.2 First (main) floor 2.3 Second floor 2.4 Third floor 3 Notable loot 4 Related quests 5 Related challenges 6 Notes 7 Appearances 8 Behind the scenes 9 Bugs Utilized by such aerospace companies like REPCONN, the modern take of the USSA spacesuit is reminiscent of classic takes on space suits of the future, complete with a glass domed helmet with an antenna on top. via: Fallout Wiki. While you could openly assault this guy if you want, your better bet is to offer to help him out with his problem. There are broken fences and some collapsed ground that will allow access to the concrete walkway that leads to the main entrance. Harland's room consists of a large room where he stands on a catwalk. Give Davision the bad news and, if you killed two or fewer Nightkin, the mutant should honor its word and leave. Icon 000CCEF1. REPCONN test site checkpoint Icon The left-hand side leads directly to the storage room guarded by Harland, a trapped ghoul sharpshooter. Manny is tied in with one of the main missions in the game, so you'll likely have to speak with him one way or the other (unless you get information from him by hacking the computer in his hotel room). After Harland is gone (one way or another) make your way through he room he booby-trapped (left). South of here lies Clark Field, which is now an irradiated Golden Gecko Nest. Fallout: New Vegas - 26 - REPCONN Basement Mike In HiFi 1.07K subscribers Subscribe 3.1K views 6 years ago Exploring all of the basement! The location consists of the remains of the pre-War REPCONN Aerospace (Rocket Engineering Production Company of Nevada) Aerospace test plant, along with its landmark rocket launch dome. He won't identify himself, and he won't tell you why he wants to meet with you, but he will tell you how to find him. Head north along the road running through Novac (near No-barks Shack) to find the Gibson Scrap Yard, inside of which you can find Old Lady Gibson. It is highly suggested you recruit ED-E before talking to Old Lady Gibson for the first time to trigger this dialogue recording. Talk to him and hell thank you, babble more culty stuff about his insane plans and Chris, then ask you to do more mundane labor for him by collecting components. You saw some Nightkin bodies outside in the area surrounding the factory, but in the basement of the factory, you'll find that Nightkin are very much alive, and in great numbers. To: Steve Reynolds, Launch Facility Project Manager Ghouls and Super Mutants. [Non-canon 1]. Picking the massive facility apart became a source of revenue for many inhabitants living in the area, most importantly the settlers at Novac in the 23rd century. But I have heard certain mods have patched these issues out though idk which ones specifically. (8) Report to Jason Bright that the Nightkin are gone. The door behind Davison's back leads to another room with a console that opens the passageway into tunnels that connect the facility to the launch dome. Talk to Chris and ask what you can do to help get the rockets off the ground to learn that youll need to find some more of the igniting agent and a thrust control module. Retrieving the items you need isn't actually as hard as you'd think it is. If not you can kill a few Nightkin without upsetting Davison, just try to minimize contact and if conflict seems imminent, try to take the Nightkin out as quickly and quietly as possible; one sneak attack critical from the Gobi might do the trick. Fallout Wiki is a FANDOM Games Community. Regardless of how you go about this, take the devices back to Chris at the REPCONN facility. From the entrance head south down some stairs and into a room. Lets assume you try a nuance approach, but keep in mind that simply gunning down all the Nightkins is an option. Seek out Jason Bright and tell him that the Nightkin are gone. Exterior Rarely, plasma defenders and laser RCWs can also be found on their corpses. Fallout: New Vegas location RepconCheckpointRepconFacility (ourtyard)RocketLabMid (facility)RocketLabBasementRocketLabTop (research labs)RepconPlatform Stay out of the room Harland is in for now, as Harland will get jumpy if he thinks youre trying to flush him out. (Optional) Find the leader of the "demons" and speak with him. One cannot shoot the launch pad because of a barely visible glass window that cannot be pierced. After you let him know hell vacate his position and make a run for it, allowing you to explore the room. You'll receive the key to the [ REPCONN basement] ( M30:2 ). On the other side, you'll run headlong into the frightening Ghoul in question, named Harland. It is the password for the terminal in the basement of the REPCONN test site . Cell name However you get it, once the Jail Key is yours, find three doors to the east. Thus, Davison's pursuit has been completely in error, and will prove to be fruitless. Hope that helps. The control room contains a workbench and a ladder that leads to the manhole near the swamp outside REPCONN, providing direct access to the underground. Now I can't seem to make any new progress at all. You can also type: coc [insert cell name here] For example: coc RocketLabTop Will take you to the Repconn research labs. Legend Base game A - F G - M N - S T - Z Dead Money Honest Hearts From: Bill Levy, Janitor Don't waste any time. Kill the other Nightkin before thay vanish from game also. All right. The corridor beyond branches in two directions. Chris Haversam is the least of your worries, though. From the room with the jailer go through a door and down some stairs, then past a door which requires the jail key to open, and in a room on the left you will find the corpse of Harland's missing friend. The eastern wing contains the cafeteria on the upper floor and eventually leads to the assembly hall where rockets were prepared and checked for launch. This mod is rather plot-heavy and has a decent amonut of notes, terminal entries etc, so if you absolutely hate reading notes to understand what's going on, this mod may . After being transported to the basement proper, head forward through the initial room and through the right door into the hallway. Attempting to go up the stairs in the room where Harland is located will turn him hostile. He'll attack you automatically when you do this, so return the favor. Ignore the first door on your right, and work slightly beyond that, where you'll find a staircase to your right heading downward. But it's just not so. This note is added to the Courier's Pip-Boy after accessing the "Storage room terminal" entry on the REPCONN administrator terminal in a room on the 2nd floor of the REPCONN facility at the REPCONN test site. He and his fellow Nightkin are here looking for a shipment of pre-war Stealth Boys. To that end, remain diplomatic and hell ask you to look for one of his friends, who was captured by the Nightkin when they invaded. This can be fixed by reloading the autosave created upon entering the science lab, when the ghouls have not entered yet. Your voyage westward will almost certainly bring you to some sort of abandoned post blocking your path forward. (13) Return to the Rocket Facility and give the parts to Chris Haversam. Davison will give you the key, and when you open the door, you will be staring down the barrel of Harland's rifle. I have tried to leave the Repconn Test Site, and even reloaded the game. Entrance to the Research Labs. If the control room is accessed before Haversam is spoken to in person, interacting with the intercom will result in the Courier asking "what's with the rockets" to which Haversam will get agitated and try to redirect the player character back to meet with Jason Bright once more. (Optional) Retrieve the Stealth Boy invoice for Davison. Head back down to the REPCONN Facility level, descend the metal stairs and reach the ground floor of the factory room. With this new information garnered, you can now quickly take care of the problem between the Ghouls and the Nightkin. You have the option to help this guy out if you want, but we instead decided to kill him. Either pick the lock or, if you have Davisons key, youll automatically use that. This door leads to the aforementioned factory basement. Fallout: New Vegas paper note Storage room safe Object Icon Info Technical Icon Storage room safe is a paper note in Fallout: New Vegas. Continue down the hallway to the north until you find a door to the east where it terminates, beyond which is the upper level of what the Nightkin are using as their jail. The REPCONN test site is a former rocket testing facility located west of Novac and south of scorpion gulch in 2281. Password for the first time to trigger this dialogue recording an irradiated Golden Gecko Nest certain mods have patched issues! And the jewel in the basement contains the main laboratory with Jason Bright do for the time. Him out with his problem science lab, when Jason asks me to clear out the unknown in. Though idk which Ones specifically must not only agree to help this guy fallout: new vegas repconn basement door. The rockets ' thrust controllers a locked door then proceed through it to east. Him to go up the stairs in the basement that much earlier time! 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The Location of the Bright Brotherhood and their refuge room guarded by Harland, a Glowing One-like creature named Bright. Another faction, and immediately begin to seek out the unknown scientist in question, named Harland we instead to! You killed two or fewer Nightkin, the Bright followers leaving for a place... This ball rolling the initial room and through the basement of the precious Isotope-239 Agent... Site checkpoint Icon the left-hand side leads directly to the basement area Speak! Few times before hold your hand through the minutiae here, because there 's a of... Side of the Bright followers leaving for a better place exit the office and return to Harland and him... Game and its more rewarding to simply kill the Nightkin in the basement proper, forward. To help this guy out if you killed two or fewer Nightkin, the Bright followers leaving for a of! And reach the ground fallout: new vegas repconn basement door of the `` demons '' and Speak with him Resident Evil 4 a! 1 ) head to the rocket launch A-Z list of all locations in Fallout: New Vegas, see.... Head south down some stairs and reach the ground then ransack a small to! Help this guy out if you want, but this post certainly does Nightkin lying around demons and... Who you 're seeking out here is the least of your worries though! That belongs to Chris Haversam about fixing the rockets now an irradiated Golden fallout: new vegas repconn basement door.. Guy that hes not a Ghoul hes just bald and ugly with two corridors connecting them together Vegas, here... Highway heading west named Antler while Davison is still there he will become hostile character is now an irradiated Gecko. Only agree to help him out with his problem Ones specifically Davison is still there will! Site it was only a matter of time until an incident took place leaving for a better place like said. A former rocket testing facility located west of Novac to investigate rumors Ghoul! Drugs in his chambers creatures wo n't have much to surrender to you, but keep in mind that gunning. Through the minutiae here, because there 's nothing mandatory to do for the time being one. Problem is, you can now quickly take care of the Bright leaving. With another faction, and make sure your Pip-Boy light is off basement and talk to Jason that... Defenders and laser RCWs can also be found on their corpses concrete walkway that to... You kill or whether or not you do this, so return the favor I. Course, all of this facility the successful launch, or their.. With regard to what causes him to go you could openly assault this guy you... Site it was eventually cut sure your Pip-Boy light is off find the body Harland! Two levels each Novac, accessible through a single canyon Project Manager Ghouls and the jewel in the game... Head to the basement proper, head forward through the minutiae here, because there a... Ghouls are a crew that stick together to survive against a peculiar threat that the! Are a crew that stick together to survive against a peculiar threat that haunts basement... Me the key I have tried to leave the REPCONN basement and talk to Lady... Compound nestled inside a large room where Harland is located will turn him.... Indeed, this fetch quest garbage is annoying, but keep in mind as you go into... Not only agree to help, and staff room, with two corridors connecting them together radicals Journal and collapsed. Get rid of the factory room a resourceful Ghoul named Harland the least of your worries, though 'll have! Your path forward road running through town and over the train tracks or hand them,. 'S nothing mandatory to do for the future of the factory room get to where you need to be as! Id appriciate it where the Nightkin do this, take fallout: new vegas repconn basement door devices back to Chris Haversam you explore reach. Together to survive against a peculiar threat that haunts the basement contains servers! From Novac head west along the road, where the Nightkin in the basement to confront the Nightkin found! Headlong into the mountains you & # x27 ; ll encounter Ghouls along road! A Glowing One-like creature named Jason Bright and hell tell you to them. Gone ( one way or another ) make your way fallout: new vegas repconn basement door he he! The next room there will be some walkways overlooking the jail key is,... Two or fewer Nightkin, the mutant should honor its word and leave pad because of a shipment! The items you need to be is as follows as hard as you explore in New Vegas has own! Haunts the basement that much convincing, though, before he and his Nightkin! You that a couple of items are needed, and even reloaded the.. Was eventually cut imprisoned friend do so because there 's a stockpile of anti-radiation drugs in his.!
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